![]() Imperial German Ideas), you can switch to them by using a decision. If you are able to adopt a new national idea set (e.g. however there can be problems with mods that remove vanilla content, such as equipment types, ideologies, etc. To unlock all national ideas and thus gaining the ambition, at least 21 ideas have to be unlocked.Ĭurrently there are 31 unique national idea sets included as well as a generic one. should be compatible with any DLC (no DLCs are required to play the mod, but some ideas may give DLC locked modifiers) should be compatible with most mods. An idea group can be chosen for each slot allowing to unlock its ideas and thus gaining their specific bonuses.įurthermore, countries have 7 national ideas, 2 traditions and 1 ambition, which are unlocked by completing ideas. A game rule allows to extend it from being able to take 8 idea groups up to 26, the additional ones are as well unlocked yearly. Military: Leadership Ideas, Quality Ideas, Quantity Ideas, Offensive Ideas, Defensive Ideas, Air Combat Ideas, Tank Ideas, Bombing Ideas, Occupation IdeasĮach idea group has at least 5 policies that require the idea group itself as well as another idea group to be fully unlocked.Īll countries have 8 idea group slots which are unlocked by date, one per year.Diplomatic: Trade Ideas, Diplomatic Ideas, Intervention Ideas, Influence Ideas, Capital Ship Ideas, Submarine Ideas, Carrier Ideas, Espionage Ideas, Resistance Ideas.Administrative: Administrative Ideas, Economic Ideas, Innovativeness Ideas, Communist Ideas, Democratic Ideas, Fascist Ideas, Monarchist Ideas, Minister Ideas, Internal Policy Ideas.The idea groups are split into 3 categories: FeaturesThis mod adds 27 idea groups with 7 ideas each as well as 64 policies that you can buy in exchange for Political Power.
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